Local Guides

{| class="MsoTableGrid" ! colspan="11" |

Thamund
|- | colspan="11" | Small  Humanoid (Gnome),  Nuetral Good |- | colspan="6" | Armor Class | colspan="5" | 11 (none) |- | colspan="4" | Hit Points | colspan="7" | 6 (1d6) |- |  Speed | colspan="10" | 25 ft. |- | colspan="11" | |- | colspan="2" | STR | colspan="5" | DEX | CON | INT | WIS | CHA |- | colspan="2" | 8 (-1) | colspan="5" | 13 (+1) |  11 (0)  |  17 (+3)  |  14 (+2)  |  12 (+1)   |-  | colspan="11" | |- |  Skills | colspan="10" | Arcana +5, History +5, Insight +4, Investigation +5 |- | colspan="3" | Senses | colspan="8" | Darkvision 120ft, Passive Perception 12 |- | colspan="5" | Languages | colspan="6" | Common, Gnomish, Deep Speech, Undercommon, Terran |- | colspan="11" | |- | colspan="11" | '''Short Rest. '''The character can make use of a short rest once per day to heal 1d6. Stone Camouflage. The gnome has advantage on Dex (Stealth) checks to hide in rocky terrain Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saves against magic. Spellcasting.Thamund is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): light, mage hand, mending, prestidigitation, ray of frost 1st level (2 slots): comprehend languages, detect magic, ice knife, identify, shield |- | colspan="11" | ACTIONS |- | colspan="11" | '''Dagger. '''Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 -+3 piercing damage. |- | colspan="11" | Price 25gp/week Morale 11 '''Affiliations '''Wilshire Brotherhood Likes/Dislikes - |- |  |  |  |  |  |  |  |  |  |  | |} A curious gnome with a knack for languages. Thamund is a member of the Wilshire Brotherhood. Unlike the rest of the brotherhood, who tend to stay in their reclaimed tower on Bear Island, Thamund resides in Clear Harbour acting as the Brotherhoods eyes and ears there.

{| class="MsoTableGrid" ! colspan="11" |

Serie Cloudstep
|- | colspan="11" | Medium Humanoid (Elf), Chaotic Good |- | colspan="6" | Armor Class | colspan="5" | 14 (Leather) |- | colspan="4" | '''Hit Points''' | colspan="7" | 10 (1d10) |- |  Speed | colspan="10" | 35 ft. |- | colspan="11" | |- | colspan="2" | STR | colspan="5" | DEX | CON | INT | WIS | CHA |- | colspan="2" | 14 (+2) | colspan="5" | 17 (+3) |  13 (+1)  |  10 (0)  |  13 (+1)  |  8 (-1)   |-  | colspan="11" | |- |  Skills | colspan="10" | Investigation +2, Nature +2, Perception +3, Stealth +5, Survival +3 |- | colspan="3" | Senses | colspan="8" | Darkvision 60 ft, Passive Perception 13 |- | colspan="5" | Languages | colspan="6" | Common, Elvish, Orc, Sylvan |- | colspan="11" | '''Short Rest. '''The character can make use of a short rest once per day to heal 1d10. |- | colspan="11" | Fey Ancestry. Serie has advantage on saves against being charmed, and magic can’t put her to sleep. Mask of the Wild. Serie can attempt to hide even when she is only slightly obscured. |- | colspan="11" | ACTIONS |- | colspan="11" | '''Multi-attack. '''Serie can make a melee attack with each of her shortswords. '''Shortsword. '''Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 +2 piercing damage. '''Longbow. '''Ranged Weapon Attack: +3 to hit, range 150/600, one target. Hit: 1d8 +3 piercing damage. |- | colspan="11" | Price 25gp/week Morale 12 Affiliations Briskwater Elves Likes/Dislikes - |- |  |  |  |  |  |  |  |  |  |  | |} A gruff and aloof elf, Serie arrived on the island on one of the Briskwater colony ships. Unlike others from Briskwater, Serie is as at home in the forest as she is on-board a ship. Having grown frustrated with Briskwater’s dis-interest in exploring the Island, Serie has come to Clearwater to join in the various excursions to the islands interior.

{| class="MsoTableGrid" ! colspan="11" |

Rewis Kepler
|- | colspan="11" | Medium Humanoid (Human), Lawful Neutral |- | colspan="6" | Armor Class | colspan="5" | 14 (Leather) |- | colspan="4" | Hit Points | colspan="7" | 8 (1d8) |- |  Speed | colspan="10" | 30 ft. |- | colspan="11" | |- | colspan="2" | STR | colspan="5" | DEX | CON | INT | WIS | CHA |- | colspan="2" | 13 (+1) | colspan="5" | 16 (+3) |  11 (0)  |  15 (+2)  |  9 (-1)  |  14 (+2)   |-  | colspan="11" | |- |  Skills | colspan="10" | Acrobatics +5, Deception +4, Investigation +6, Slight of Hand +5, Stealth +5 |- | colspan="3" | Senses | colspan="8" | Passive Perception 11 |- | colspan="5" | Languages | colspan="6" | Common, Infernal |- | colspan="11" | |- | colspan="11" | '''Short Rest. '''The character can make use of a short rest once per day to heal 1d8. Sneak Attack. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. |- | colspan="11" | ACTIONS |- | colspan="11" | '''Rapier. '''Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 +3 piercing damage. '''Shortbow. '''Ranged Weapon Attack: +3 to hit, range 80/320, one target. Hit: 1d6 +3 piercing damage. '''Dagger. '''Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 3 piercing damage. |- | colspan="11" | Price 25gp/week Morale 11 Affiliations Raven Keepers Likes/Dislikes - |- |  |  |  |  |  |  |  |  |  |  | |} A shrewd man. When not adventuring Rewis tends a small shop in Clear Harbour where he manages the sending of messages and parcels to the mainland, as well as any other business needed on behalf of the Raven Keepers.

{| class="MsoTableGrid" ! colspan="12" |

Fundu Rockwill
|- | colspan="12" | Medium Humanoid (Dwarf), Chaotic Good |- | colspan="6" | Armor Class | colspan="6" | 18 (Chain Mail + Shield) |- | colspan="4" | '''Hit Points''' | colspan="8" | 12 (1d10) |- |  Speed | colspan="11" | 25 ft. |- | colspan="12" | |- | colspan="2" | STR | colspan="5" | DEX | colspan="2" | CON | INT | WIS | CHA |- | colspan="2" | 17 (+3) | colspan="5" | 14 (+2) | colspan="2" | 15 (+2) |  12 (+1)  |  8 (-1)  |  10 (0)   |-  | colspan="12" | |- |  Skills | colspan="11" | Athletics +5, Intimidation +2, Investigation +3, Survival +1 |- | colspan="8" | '''Damage Resistances''' | colspan="4" | Poison |- | colspan="3" | Senses | colspan="9" | Darkvision 60 ft, Passive Perception 9 |- | colspan="5" | Languages | colspan="7" | Common, Dwarvish |- | colspan="12" | '''Short Rest. '''The character can make use of a short rest once per day to heal 1d10. |- | colspan="12" | '''Dwarven Resilience. '''You have advantage on Saving Throws against poison, and you have Resistance against poison damage. |- | colspan="12" | ACTIONS |- | colspan="12" | '''Protection. '''When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. '''Battleaxe. '''Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage. '''Handaxe. '''Melee or Ranged Weapon Attack: +3 to hit, range 20/60, one target. Hit: 1d6 +3 piercing damage. |- | colspan="12" | Price 25gp/week Morale 13 Affiliations - Likes/Dislikes - |- |  |  |  |  |  |  |  |  |  |  |  | |} Fiercely loyal, Fundu came to Direcliff to seek her fame and fortune. Heavily armoured, Fundu tends to be very protective of anyone she travels with.

{| class="MsoTableGrid" ! colspan="12" |

Bari Golding
|- | colspan="12" | Medium Humanoid (Dragonborn), Chaotic Good |- | colspan="6" | Armor Class | colspan="6" | 16 (Chain Mail) |- | colspan="4" | Hit Points | colspan="8" | 9 (1d8) |- |  Speed | colspan="11" | 30 ft. |- | colspan="12" | |- | colspan="2" | STR | colspan="5" | DEX | colspan="2" | CON | INT | WIS | CHA |- | colspan="2" | 15 (+2) | colspan="5" | 8 (-1) | colspan="2" | 12 (+1) |  10 (0)  |  15 (+2)  |  15 (+2)   |-  | colspan="12" | |- |  Skills | colspan="11" | History +2, Insight +4, Medicine +4, Religion +2 |- | colspan="8" | '''Damage Resistances''' | colspan="4" | Lightning |- | colspan="3" | Senses | colspan="9" | Passive Perception 12 |- | colspan="5" | Languages | colspan="7" | Celestial, Common, Draconic |- | colspan="12" | '''Short Rest. '''The character can make use of a short rest once per day to heal 1d10. '''Spellcasting. '''Bari is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared: Cantrips (at will): guidance, light, resistance, spare the dying 1st level (2 slots): bless, cure wounds, detect evil, detect magic, healing word, protection from evil, purify food and drink, sanctuary, shield of faith. Disciple of Life. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. |- | colspan="12" | ACTIONS |- | colspan="12" | '''Breath Weapon (Blue) 1 / Short Rest. '''As an action you can exhale in a 5 ft by 30 ft line. (DEX DC 11, half damage on success) for 2d6 lightning damage '''Mace. '''Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage. |- | colspan="12" | Price 25gp/week Morale 12 Affiliations - Likes/Dislikes - |- |  |  |  |  |  |  |  |  |  |  |  | |} A devout follower of Lathander, Bari is a loyal companion. He came to Direcliff to assist purge the island of the ancient evils therein. A man of few words, Bari is quick to spring to action when someone is injured or in danger.